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Existing articles often provide a lot of pointers on what you could optimize, but don’t teach you how to figure out what makes sense for your game. It’s often done as a necessary rush job at the end of a production cycle, despite it being such an important subject. Few programmers build up this experience because there’s little time for optimization. It has always been hard to find programmers that have a good feeling for, and experience with, optimizing Unity games. My background and passion is the tech around game dev, anything from multiplayer to performance. For the last 12 years I’ve been running our own game studio M2H.
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